Space Engineers

Space Engineers

Modular Encounters Systems
Viser 271–280 av 297 bidrag
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Oppdatering: 3. des. 2018 @ 17.50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Oppdatering: 3. des. 2018 @ 9.46

- Added logging for previous error.

Oppdatering: 3. des. 2018 @ 9.25

- Added potential fix to crash report received when replenishing grid inventories.

Oppdatering: 30. nov. 2018 @ 15.33

Oppdatering: 30. nov. 2018 @ 11.19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Oppdatering: 29. okt. 2018 @ 11.15

- Fixed Turret/Door Disembodied Parts.. again

Oppdatering: 29. okt. 2018 @ 10.32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Oppdatering: 29. okt. 2018 @ 10.20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Oppdatering: 27. okt. 2018 @ 17.39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Oppdatering: 11. okt. 2018 @ 10.44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.