Space Engineers
Modular Encounters Systems
Показване на 271 — 280 от 297 постъпления
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Обновление: 3 дек. 2018 в 17:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Обновление: 3 дек. 2018 в 9:46

- Added logging for previous error.

Обновление: 3 дек. 2018 в 9:25

- Added potential fix to crash report received when replenishing grid inventories.

Обновление: 30 ноем. 2018 в 15:33

Обновление: 30 ноем. 2018 в 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Обновление: 29 окт. 2018 в 11:15

- Fixed Turret/Door Disembodied Parts.. again

Обновление: 29 окт. 2018 в 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Обновление: 29 окт. 2018 в 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Обновление: 27 окт. 2018 в 17:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Обновление: 11 окт. 2018 в 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.