Space Engineers

Space Engineers

Modular Encounters Systems
目前顯示第 271-280 項,共 297 項
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更新:2018 年 12 月 3 日 @ 下午 5:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

更新:2018 年 12 月 3 日 @ 上午 9:46

- Added logging for previous error.

更新:2018 年 12 月 3 日 @ 上午 9:25

- Added potential fix to crash report received when replenishing grid inventories.

更新:2018 年 11 月 30 日 @ 下午 3:33

更新:2018 年 11 月 30 日 @ 上午 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

更新:2018 年 10 月 29 日 @ 上午 11:15

- Fixed Turret/Door Disembodied Parts.. again

更新:2018 年 10 月 29 日 @ 上午 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

更新:2018 年 10 月 29 日 @ 上午 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

更新:2018 年 10 月 27 日 @ 下午 5:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

更新:2018 年 10 月 11 日 @ 上午 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.