Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 3 Dec, 2018 @ 5:50pm

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Update: 3 Dec, 2018 @ 9:46am

- Added logging for previous error.

Update: 3 Dec, 2018 @ 9:25am

- Added potential fix to crash report received when replenishing grid inventories.

Update: 30 Nov, 2018 @ 3:33pm

Update: 30 Nov, 2018 @ 11:19am

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Update: 29 Oct, 2018 @ 11:15am

- Fixed Turret/Door Disembodied Parts.. again

Update: 29 Oct, 2018 @ 10:32am

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Update: 29 Oct, 2018 @ 10:20am

- Added Better Method Of Fixing Disembodied Turret/Door bits

Update: 27 Oct, 2018 @ 5:39pm

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Update: 11 Oct, 2018 @ 10:44am

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.