Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 3 DIC 2018 a las 5:50 p. m.

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Actualización: 3 DIC 2018 a las 9:46 a. m.

- Added logging for previous error.

Actualización: 3 DIC 2018 a las 9:25 a. m.

- Added potential fix to crash report received when replenishing grid inventories.

Actualización: 30 NOV 2018 a las 3:33 p. m.

Actualización: 30 NOV 2018 a las 11:19 a. m.

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Actualización: 29 OCT 2018 a las 11:15 a. m.

- Fixed Turret/Door Disembodied Parts.. again

Actualización: 29 OCT 2018 a las 10:32 a. m.

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Actualización: 29 OCT 2018 a las 10:20 a. m.

- Added Better Method Of Fixing Disembodied Turret/Door bits

Actualización: 27 OCT 2018 a las 5:39 p. m.

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Actualización: 11 OCT 2018 a las 10:44 a. m.

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.