Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 3 déc. 2018 à 17h50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Mis à jour le : 3 déc. 2018 à 9h46

- Added logging for previous error.

Mis à jour le : 3 déc. 2018 à 9h25

- Added potential fix to crash report received when replenishing grid inventories.

Mis à jour le : 30 nov. 2018 à 15h33

Mis à jour le : 30 nov. 2018 à 11h19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Mis à jour le : 29 oct. 2018 à 11h15

- Fixed Turret/Door Disembodied Parts.. again

Mis à jour le : 29 oct. 2018 à 10h32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Mis à jour le : 29 oct. 2018 à 10h20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Mis à jour le : 27 oct. 2018 à 17h39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Mis à jour le : 11 oct. 2018 à 10h44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.