Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 26 avr. 2019 à 6h08

- Adjusted block reducer settings default

Mis à jour le : 26 avr. 2019 à 5h21

- Reworked prefab manipulator to be cleaner.
- Reworked SpawnGroup conditions to be cleaner.
- Added script to ignore grid names matching Drop Containers (Unknown Signals).
- Added mod message system to allow external spawn requests.
- Fixed threat score tags not working.
- Added script to ignore projected grids in clean-up (ignores grids without physics)

- Added New SpawnGroup features
- Replace Remote Control
- Disable/Enable Blocks By Name
- Disable Some Block Types
- Erase Ingame Scripts
- Change Turret Settings
- Clear Authorship
- Mod Block Exists
- Required Player Online
- PCU Check at area.

Mis à jour le : 2 avr. 2019 à 18h19

- Added integrated support for Suppress Vanilla Cargo Ships and Suppress Vanilla Exploration Encounters mods.
- Spawner now disables Cargo Ships and Random Encounters world options.
- Added potential fix for Weapon Randomizer turrets not targeting properly.

Mis à jour le : 29 mars 2019 à 17h42

GPS Tweak for DS

Mis à jour le : 29 mars 2019 à 17h32

- Added GPS Fix To Test

Mis à jour le : 27 mars 2019 à 9h27

- Fixed 'Replenish Systems' bugs
- Fixed Territory Issues with Planetary Type
- Fixed Crash in Weapon Randomizer Setup
- Isolated an Unidentified Crash in NPCWatcher (will trigger to log if it happens)
- Improved Network Messaging (switched to a ProtoBuf class)
- Tested report of Spawngroup Blacklist not working. Result: Appears to work fine.

- Added Chat Command for getting direction from planet core (needed for Territory Spawngroups)
- Added Chat Command that gets all eligible spawns at player position.

- Added General Settings for Weapon Randomizer Blacklist and Whitelist.

- Added Several New SpawnGroup tags (Details will be posted in Admin and Modders guide soon after update):
- SpawnGroupEnabled
- CutVoxelsAtAirtightCells
- SandboxVariables
- IgnoreWeaponRandomizerMod
- WeaponRandomizerBlacklist
- WeaponRandomizerWhitelist
- UseBlockReplacer
- ReplaceBlockReference
- UseBlockReplacerProfile
- BlockReplacerProfileName
- RelaxReplacedBlocksSize
- AlwaysRemoveBlock
- ConvertToHeavyArmor
- OverrideBlockDamageModifier
- BlockDamageModifier
- ShiftBlockColorsHue
- RandomHueShift
- ShiftBlockColorAmount
- ReduceBlockBuildStates
- MinimumBlocksPercent
- MaximumBlocksPercent
- MinimumBuildPercent
- MaximumBuildPercent

Mis à jour le : 9 mars 2019 à 16h52

Mis à jour le : 8 mars 2019 à 9h26

- Fix for Territory Spawning not working

Mis à jour le : 28 févr. 2019 à 17h14

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Mis à jour le : 10 janv. 2019 à 11h22

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.