Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 10 oct. 2018 à 7h14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Mis à jour le : 8 oct. 2018 à 13h15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Mis à jour le : 2 oct. 2018 à 12h14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Mis à jour le : 2 oct. 2018 à 12h13

Mis à jour le : 2 oct. 2018 à 8h30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Mis à jour le : 30 sept. 2018 à 16h31

- Added another potential fix for boss encounter GPS signals appearing for all players.

Mis à jour le : 29 sept. 2018 à 19h18

- Added potential fix for Boss Encounters appears for all players, revealing player positions.

Mis à jour le : 29 sept. 2018 à 17h53

- Fixed Settings Chat Command Result Notifications

Mis à jour le : 29 sept. 2018 à 17h25

- Added fix for Planetary Cargo Ships floating away log spam.

Mis à jour le : 28 sept. 2018 à 18h45