Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
我不知道为什么,白名单工作原理就是原封不动复制他的文件,然后修改槽位数量,不改变加载位置,不改变其他逻辑
spth_generic_ag_nanite_zone
spth_generic_ag_zro_zone
spth_generic_ag_drak_matter_zone
spth_generic_ag_living_metal_forge_zone
spth_generic_ag_nanite_forge_zone
spth_generic_ag_zro_research_zone
spth_generic_ag_drak_matter_refine_zone
Got bunch of zones without localisations and icons spawned on top of the list after today's update.
This mod modifies zone_slot and is obsolete.
However, it shouldn't affect district display logic.
The only issue it causes:
Specialization menus show empty on the right-hand side when clicked
Universal Zone Patch causes specializations to appear empty.
Save file corruption will make specializations unclickable.
Districts being overridden or disabled by other mods results in specializations not displaying.
"obsolete - completely outdated"
I read this and deactivated this mod in my modlist, but that caused my 3rd and 4th zone (I'm using one of your other mods for this) to become invisible on my current save. Reactivating this mod made them appear again - with all the buildings remaining.
So not sure what kind of interaction is causing this, but I'm going to keep using this mod for my current save anyway - I'd appreciate if you did not archive this mod or something in the meantime ^^
before 4.0.17, it's district -> zone_slot -> zone, if you want add a new custom zone to district_city, you have to overwrite vanilla (inline_scripts in fact, that's where relationships of slots and zones are). it will be in mess if every modder overwrite it (they will overwrite each other), and that's what Universal Zone Patch do (overwrite them all, with including them all).
however, after 4.0.17, it's district -> zone_slot -> zone_set <- zone, if you want add a new custom zone to district_city, all you need is just add “zone_sets = { urban }” in your zone. no overwrite, no patch require.