Stellaris

Stellaris

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BPV - More Building Slots - Compatibility
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2.364 MB
22 May @ 5:47pm
18 Jun @ 1:09pm
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BPV - More Building Slots - Compatibility

In 1 collection by 喵小夕 · F_thx
小夕的模组
51 items
Description
This mod automatically extracts district/zone code from popular mods, enabling compatibility with even more building slots for the vast majority of mods.
本模组可自动从热门模组中提取district/zone代码,让绝大部分模组适配更多建筑槽。

not in the list does not necessarily mean incompatible, they may not have modified district/zone at all, you can check the folder first
不在列表里的不代表不兼容,他们可能根本没有修改district/zone,可以先查看下文件夹是否有

动态兼容模组 Dynamically Compatible Mods:

白名单兼容模组 Whitelisted Mods:
(这些模组没有提供特征,但可无条件加载)
(These mods do not provide identifiers but are compatible without conditions)

暂时无法兼容模组 Temporarily Incompatible Mods:
(这些模组没有提供 scripted_variables 特征,且覆盖原版内容)
(due to lacking scripted_variables identifiers and overriding vanilla content)
87 Comments
喵小夕 · F_thx  [author] 17 Jun @ 5:52am 
@冷火飘零
我不知道为什么,白名单工作原理就是原封不动复制他的文件,然后修改槽位数量,不改变加载位置,不改变其他逻辑
冷火飘零 17 Jun @ 5:33am 
虽然写着白名单兼容爱莉希雅,但是实际同时启用的时候会让永世乐土改造完成后专精变为未选择,并且一点就会直接闪退。原版没问题
alankraskow 15 Jun @ 9:54pm 
@喵小夕 · F_thx thank you for such fast response! Very much appreciated.
喵小夕 · F_thx  [author] 15 Jun @ 9:52pm 
@alankraskow A mod that shouldn't override vanilla content used inline_script, causing my warning system to miss it. Now fixed.
alankraskow 15 Jun @ 8:28pm 
spth_generic_ag_living_metal_zone
spth_generic_ag_nanite_zone
spth_generic_ag_zro_zone
spth_generic_ag_drak_matter_zone
spth_generic_ag_living_metal_forge_zone
spth_generic_ag_nanite_forge_zone
spth_generic_ag_zro_research_zone
spth_generic_ag_drak_matter_refine_zone


Got bunch of zones without localisations and icons spawned on top of the list after today's update.
无终太一 14 Jun @ 7:03pm 
此mod会导致环世界无特化区块 小区划变4个
Haerzog 14 Jun @ 9:50am 
Please edit the mod title to indicate it is obsolete, if it still is
喵小夕 · F_thx  [author] 13 Jun @ 5:17am 
@barkingnoise
This mod modifies zone_slot and is obsolete.
However, it shouldn't affect district display logic.
The only issue it causes:
Specialization menus show empty on the right-hand side when clicked

Universal Zone Patch causes specializations to appear empty.
Save file corruption will make specializations unclickable.
Districts being overridden or disabled by other mods results in specializations not displaying.
barkingnoise 13 Jun @ 4:35am 
@喵小夕 · F_thx

"obsolete - completely outdated"
I read this and deactivated this mod in my modlist, but that caused my 3rd and 4th zone (I'm using one of your other mods for this) to become invisible on my current save. Reactivating this mod made them appear again - with all the buildings remaining.

So not sure what kind of interaction is causing this, but I'm going to keep using this mod for my current save anyway - I'd appreciate if you did not archive this mod or something in the meantime ^^
Dave_12138 12 Jun @ 11:25pm 
@AdamMarkIV:maybe nolonger require——
before 4.0.17, it's district -> zone_slot -> zone, if you want add a new custom zone to district_city, you have to overwrite vanilla (inline_scripts in fact, that's where relationships of slots and zones are). it will be in mess if every modder overwrite it (they will overwrite each other), and that's what Universal Zone Patch do (overwrite them all, with including them all).

however, after 4.0.17, it's district -> zone_slot -> zone_set <- zone, if you want add a new custom zone to district_city, all you need is just add “zone_sets = { urban }” in your zone. no overwrite, no patch require.