Stellaris

Stellaris

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Strengthening the Wilderness
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8 May @ 8:11am
12 Jun @ 8:22am
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Strengthening the Wilderness

Description
Weakened version of the link https://sp.zhabite.com/sharedfiles/filedetails/?id=3485113629
The new giant statue weapon is super powerful
After expanding the size of the planet to use mineral food energy coins and possessing the national concept of Gaia consciousness and achieving purity, the upper limit of expansion is increased to 50
Added a law to the wilderness of the living body
The effect is:
Reduce Empire Size by 75% Effect
Reduce crime by 200%, reduce housing usage by 200%, and reduce comfort usage by 200% (Are you saying that I only have about ten people working on one planet, and everything else is biomass? These biomass still require comfort and housing, and still generate crime? This beaver?)
Reduce planetary infrastructure costs by 25%
Increase planet building speed by 50%
500% population assembly speed bonus (i.e. biomass obtained at 5 times the speed)
-50% full production and 100% job efficiency bonus (originally intended to write a 5% full production and 5% job efficiency bonus for every 100 empire sizes, but this is a bit advanced and I am too inexperienced to write it)
Also added a building that consumes 50k of biomass for construction and maintenance, with a cost of 100 yuan for food
The effect is to increase the national job efficiency by 1% and the total production by 1% (originally 2.5%), with a resource limit of 1m and a cultural relic limit of 50k
This thing is built in the building slot of the primary production area and cannot be stopped from operating (otherwise it will become a traditional art form of a stupid donkey, and if the building is closed, there will be no maintenance fee and the effect will be in vain)
Received feedback and adjusted the value from 100% post efficiency -50% of total production to 0.75% post efficiency -0.25% of total production (forgot to add too many posts at the beginning, which would result in high maintenance costs and make the first production a bit insufficient)
First major update: Added a new national concept - Gaia consciousness
The initial planet has been replaced with Gaia, which has a Will Connection Block (which cannot be written, so there is currently no opening, but a special resolution has been written for the capital to manually add this block). The cost of environmental renovation is -25%, the size of the division is -290%, the population size is -100%, the colony size is+400%, the total production is 20%, and the population assembly speed is increased by 200%. Unlock a resolution that adds basic output to many positions
Also added a law to provide a large amount of naval capacity (lazy and unwilling to build a bunch of star bases)
Second major update:
A new national concept has been added - the Bioverse Warship, unlocking the unlimited number of powerful Titans with Bioverse Warship technology - the Bioverse Warship (3k food maintenance fee) Colossus weapon can turn non barrier non virtual world planets into Gaia planets. It is necessary to study the stinging bees before it is possible to generate a cost of approximately 60k biomass maintenance fee and 3k food. W weapons alone require 10k food maintenance fee, which I think is reasonable. What's wrong with assimilating a planet that eats more
The ship is a model of the Gaia sphere
The third major update: strengthening laws and Gaia consciousness, conflicting with spatial expansion, and adding a new national concept - spatial expansion (some buffs can see for themselves) (conflicting with Gaia consciousness). The effect is to add resolutions to the capital (both are unlimited in number of times). Spatial expansion consumes biomass (0 time is convenient to operate, but I found that 0 time will not enter the construction queue, causing biomass to not be consumed normally, only 1 day can be set). Adding land plots to the planet for spatial expansion has the effect of increasing the organic population by 10% to assemble 80 incubation positions, increasing the resource limit, and adding 5% to the maximum area of the planet, resulting in a 0.5% increase in the efficiency of all production positions After completing the Pure Tradition, we added Resolution Sublimation and added Block Sublimation to the planet. The effect was 5% for total production, 5% for job efficiency, and a large amount of basic output (approximately equal to one fortieth of the block given by Gaia consciousness, except for the addition of Farmer's Alloy). The prices of both increased with the number of blocks (the shared price should be balanced by yourself) (I adjusted the values, but I didn't expect me to be too conservative in the first two times)
The fourth major update - adjusted the Gaia consciousness national concept (you can see for yourself), changed the construction of the biogenic warship to the event ship capital resolution, in order to consume biomass normally. The capital must have more than 20 grids with the biogenic warship national concept and technology to use this resolution.
Fifth major update: Optimized space expansion and reduced its impact on game performance. Infinite growth of new national concepts
(Get 5% full production and 5% ship weapon damage ship weapon firing rate bonus for every 100 empire sizes, and 5% shield armor hull value (comes with 50% buffs). Each colony increases by multiplying (20 incubator positions and 20% biological population assembly speed) by (5+number of colonies). For every 100 biomass obtained, receive a 1% environmental improvement speed bonus and a 1% planetary construction speed bonus
Planetary infrastructure construction cost -25%, empire size generated by population+100% empire size generated by star systems+200% -20% job efficiency
Need the national ideology of killing in the wilderness (what did Jiriguru say, tell my fleet about it)
We have moved the reduction of abnormality, housing use, and comfortable use, which were originally written in the national concept, to the newly added laws and regulations, if necessary.
The sixth major update - removes the national concept of the biological battleship and transfers its original function to the Flying Ascension Talent Douzhuan Star Movement. It adds a resolution to disintegrate and summons a mini planet (ship) that reduces the size of the planet by one. The planet type is also changed to a collapsed planet, with no maintenance fees or technology required. Simply click on the Flying Ascension button to use it
The seventh major update: A new national concept of wilderness creation has been updated, which is the wilderness version of the creation guide (the updated content is not much, there are really no good ideas left)
The eighth major update: adding a flying maternal marrow heart. Unlock the Living Planet Project and turn the planet into a living planet (slightly stronger than the Hive and Mechanical Ball). The Gaia Consciousness Link Resolution can be used on living planets. This update covers the content of the original commensal community zoning. If the mod you added modifies the commensal community, it may conflict to some extent. Because in order for this living ball to successfully transform a normal symbiotic community into a living ball's symbiotic community, it is necessary to add a convertible living ball's symbiotic community to the normal symbiotic community. Not adding it will result in the first conversion into a city and then into a living ball's symbiotic community, leading to the loss of the capital building. Please pay attention to it yourself (if you really want to add it, just add it in the mod where you want to modify the symbiotic community. You can convert it to (the name of my symbiotic community) and put it under my mod to use it normally)
49 Comments
草草柚  [author] 13 Jun @ 12:01am 
奇奇怪怪的情况:steamfacepalm:
大明举重亚军 12 Jun @ 9:48pm 
不是,建筑槽无所谓,但是那三个建筑槽是卡在原来6个建筑槽中间位置的,而且区划图标也是空白,变丑了看不下去
草草柚  [author] 12 Jun @ 7:32pm 
啊这,会这样,少一点建筑槽位影响这么大吗😰
大明举重亚军 12 Jun @ 6:28pm 
算了,就当没有活体星球吧,用上mod荒野已经够完美了
草草柚  [author] 12 Jun @ 8:17am 
我就是测试版,没什么问题,如果你们遇到什么bug欢迎留言呐
ADMIOS 12 Jun @ 8:15am 
那个需要更新到测试版吧,好像要改荒野星球的工作机制
草草柚  [author] 12 Jun @ 8:02am 
更新了也不影响,我这个一样正常运转,刚刚上号看了,没发现什么bug。(毕竟我都是添加新的东西,所以出问题的概率很低)
ADMIOS 12 Jun @ 7:58am 
生体荒野被更新了
草草柚  [author] 11 Jun @ 7:21am 
那我知道了,他应该是覆盖了原版所有特化的文件吧,把特化里写的提供建筑槽位改成了6倍。那我不知道怎么做适配呐😭。要不你试试看那个bpv?那个作者好像他适配了我这个☝🤓。(其实少三个建筑槽位也问题不大呐,不差这点岗位(狗头))
大明举重亚军 11 Jun @ 5:57am 
我用的是简单更多区划建筑槽位那个mod,活体星球的特化区划建筑槽会变回原版的3个,但基础的建筑槽又是按mod翻倍的。