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I made a test game, vanilla + your patch, one Mechanist and one Individual Machine, both with AI Citizen Rights set. In case you want to tackle this further, screenshots of what's happening (explanation in image titles):
https://ibb.co/ynFhz5Vc
https://ibb.co/pjnQyXFk
https://ibb.co/ZRvrLV76
https://ibb.co/S49FpPFK
https://ibb.co/mVBzbrz9
https://ibb.co/Fb2YZ97G
Obviously, Pdx completely broke the Species Rights for robotic species after introducing the "individual machines" and just never bothered to go back to fix it. It would probably require some refactoring of all the basic rights/standards to not be accessible by non-sentient robotic species (unless the tech and rights are set), and even more work if we are to obey the "dlc checks".
Personally, I feel like it would've been better had they kept the old robot/droid/synth traits. :/
I guess this is solvable only by PDX in code?
4.0.21 update. Fixed one vanilla bug putting non-sapient robots into social welfare (@Nikal / @Celador). Specifically, the check to stop this was checking if the empire was robotic, and not if the species was.
My time is limited to go through it all, but I figured adding "is_shackled_robot = no" to citizenship_full fixes the latter issue (maybe, as I don't know if that breaks something else). However, the non-sentient robots can still be residents, and after that change they have access to all the organic living standards.