Stellaris

Stellaris

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Industrial Districts Re-Added [4.0]
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343.522 KB
11 May @ 6:59am
14 May @ 7:49am
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Industrial Districts Re-Added [4.0]

Description
This mod re-adds the Industrial District. It provides a mix of Consumer Goods jobs and Alloy jobs, and is available to build on every world.

The jobs provided change based on the planet designation, like they did prior to 4.0, and the district also has its own zones for extra jobs (which dont change based on designation.)

Requires a mod that expands the Planet View ui to show another district slot.
This is my one; 4.0 Planet View UI Edit, but other mods will work just fine too.

Built for 4.0+
Overwrites toxic_attendant_growth, colony automation for industrial worlds, zone_default, zone_urban
22 Comments
LesserHellspawn 18 Jun @ 12:56pm 
Are there any plans to covert the district to a general ecu district when having an ecu ? Right now it stays industry so is useless on ecus that are not industry specialized. Or maybe it remove on an ecu ? I noticed it gets removed when I make a resort world.
Biggs 15 Jun @ 6:28pm 
great mod. essential for strategists. (and obviously works in 4.0 series of updates flawlessly)
LesserHellspawn 30 May @ 3:24am 
Thanks a lot for this one. It makes especially the early game much more enjoyable. I find the 4.0 default with only the homeworld having both research and industry districts quite crippling before the point where I can start specializing.
LauraTons 18 May @ 4:40am 
Could you please make it compatible or a compatible version for "Better planet view - More building slots"?
conflicts in zone_default and zone_urban
victim of the stairs 14 May @ 4:51pm 
speaking of UIOD, this mod works fine with it
Cheesemongle  [author] 14 May @ 6:27am 
Gotcha, gotcha. Ty
Oziahh 14 May @ 6:09am 
It's not critical. Thank you for your work! Without the industrial district, the desire to even start the game is gone. Your mod is just a gift!
Cheesemongle  [author] 14 May @ 5:57am 
That's because the district isn't capped to deposit maximums, so it shows the number of districts the whole planet could support. It is an annoying change - but this is on Paradox's end. Not mine.
Oziahh 14 May @ 5:30am 
Just look at the screenshot you attached and you will understand the numbers I'm talking about.
Oziahh 14 May @ 5:22am 
The mod 4.0 Planet View UI Edit you suggested to use with it I like much more than the other UIOD. However, it does not reflect the full number of squares. This is evident in your screenshot; instead of the indicated 21, its maximum limit is 15.