Stellaris

Stellaris

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BiggerBetterRingworld
   
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File Size
Posted
Updated
146.462 KB
10 Jun @ 9:31am
15 Jun @ 7:14pm
5 Change Notes ( view )

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BiggerBetterRingworld

Description
(This description uses machine translation)

After Version 4.0, the benefits of building Ring Worlds completely fail to match their construction threshold, cost, and background lore. As a galaxy-scale megastructure, it gets significantly outperformed by planet-scale Ecumenopoleis. Therefore, I created this small mod to provide a slight boost.

Changes:
  • Planet Size (≈ District Cap) increased from 10 to 20
  • Clerk Jobs per City District reduced from 300 to 100. Correspondingly, Specialized Jobs per District increased from 500 to 600
  • Base output per job provided by Research Institutes / Supercomputers increased from 2 to 4 (※ Consumer Goods / Alloy production was NOT increased to preserve some differentiation from the Ecumenopolis)

Compatibility
As a modding novice, I've tried to minimize the scope of changes, but numerous vanilla files are still overridden. Suggestions from experienced modders are welcome.

It is likely to conflict with mods that modify the following:
  • The Ring World habitable planet class definition (`pc_ringworld_habitable`)
  • The number of jobs in *all* City District specializations (`common\inline_scripts\jobs\zone_xxx.txt`)
  • The Research Institute (`building_institute`) and Supercomputer (`building_supercomputer`) buildings

As of Version 4.0.17, the modification doubling jobs in Ring World secondary districts will function as intended. However, implementing separate adjustments to job counts in primary districts would require complex standalone changes due to technical limitations. Thus, secondary districts will now provide 1200 jobs.

Change log
  • 4.0.18: bug fix
5 Comments
Dreseaoba  [author] 15 Jun @ 7:17pm 
@喵小夕 · F_thx 我把两个mod放一起测试了,并没有发现不兼容的现象,不过我仍然添加了你需要的变量文件
喵小夕 · F_thx 14 Jun @ 6:49am 
请为你的mod设置一个脚本变量以标记你的mod已被加载
以与BPV - More Building Slots - Compatibility兼容
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Gake 11 Jun @ 11:23am 
The Stellaris wiki is still out of date, but we'll see.
Dreseaoba  [author] 10 Jun @ 11:44pm 
@Gake I'm not an English user, but I've checked the Stellaris Wiki [stellaris.paradoxwikis.com], where it's indeed listed as 'Clerks'. The game's source code (04_ringworld_districts.txt) also uses this job name. If the in-game text displays a different term, I'll update the mod description accordingly. Regardless, the mod itself doesn't involve any text localization.
Gake 10 Jun @ 10:31pm 
Can't see any of the update notes and the description reads "Clerks" which don't exist in 4.0 unless you're talking about Traders. Wut