Stellaris

Stellaris

450 ratings
Expanded Mods Base
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1.690 MB
25 Jun, 2023 @ 9:34pm
18 Jun @ 8:37pm
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Expanded Mods Base

Description
Base files needed for all my mods. Please download and place near the top.
157 Comments
nukestar 14 hours ago 
What mods require this? Also, the inline script call in the civilian pop category is borked. It reads inline_script = "pop_categories/inline_script = "pop_categories/worker_modifiers""
Cardolam 18 Jun @ 4:41am 
@Tovius

It was my fault. I was not running the latest version of the game. Problem solved.

Continue the great work and thank you for your mods!
Tovius  [author] 17 Jun @ 9:48pm 
Again, it is working on my end. Try redownloading the mod.
Cardolam 17 Jun @ 2:08pm 
@Tovius

Thanks for the fast answer. I am only testing with this mod enabled and after that with my Stellaris vanilla install. With the mod the mentioned district specializatiuons are bugged, without it they are ok. Does it help if I send a pic?
Tovius  [author] 17 Jun @ 10:17am 
They look fine on my end. I suspect a mod conflict.
Cardolam 17 Jun @ 9:58am 
Research Enclaves, Physics Research Spec, Soc Research Spec, Eng Research Spec, Administrative Hub, Spiritual Enclave, Sanctuary Enclave, Planetary Defenses and Commercial Nexus are all bugged.
Cardolam 17 Jun @ 9:53am 
Playing a normal human empire and there are quite a few district specializations that last 0 days to build, cost 0 to build, don't provide bonuses, don't have any associated buildings to build there and lack specific icons.
fox501st 15 Jun @ 11:45pm 
bug: Nanite worlds crash game when you try to specilize the districts. Attempted to turn a Nanite world into a mining focused planet after turning into nanomachines.
Tovius  [author] 15 Jun @ 2:55pm 
It should be fixed now
MegaZorZ 15 Jun @ 11:11am 
Bug: This mod causes the specialized districts on a Machine World to give negative housing, rather than the positive they are supposed to. (eg: Resource Consolidation origin.) No other mods running.