Stellaris

Stellaris

55 ratings
Endgame Expanded 4.0 v 0.9
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File Size
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39.405 MB
25 Jun, 2021 @ 12:52pm
18 Jun @ 1:54pm
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Endgame Expanded 4.0 v 0.9

Description
Works with [4.0]


This mod aims to prolong the end game by adding a lot of really expensive techs and other features (most of which are quite powerful but rather vanilla-friendly).
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Features:
Over 150 new techs
Expanded ascension paths
5 new biological traits
5 new synthetic traits
5 new machine traits
Expanded psionic and hive minds and cyborgs
6 new planets
New planetary decisions
A lot of new districts
New buildings
7 new armies ( most connected to ascention paths)
3 new ships
New end game ship components
Adds real use for zro ,living metal and nanites
And a lot of other stuff

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Fully tested only for biological empires and machine intelligence empires.
Hive minds might have some minor bugs but should work fine.


Mod content should start appearing when you finish most vanilla techs and research
Ascension Theory technology.

I tested this mod with UI Overhaul Dynamic, so you should probably use it too.
https://sp.zhabite.com/workshop/filedetails/?id=1623423360

If you encounter any bugs, please write them down in the comments. Thanks!

And if you really like this mod you can tip me thanks!
https://buymeacoffee.com/kubin2001
26 Comments
Blast Hardcheese 12 Jun @ 4:27pm 
It might be due to the fact that I'm also running the Gigastructural Engineering mod and there's a custom FE that's giving Cetana the most trouble. I think that mod does allow FE's to upgrade.
Kubin20  [author] 12 Jun @ 12:56pm 
Intresting i did not know that fallen empires can modify their ships designs. Are you sure it is from this mod i didnt seen it while testing.
Blast Hardcheese 12 Jun @ 7:25am 
Not exactly a complaint, but an interesting observation: The fallen empires use the new endgame weapons and in my current playthrough, they're keeping Cetana at bay with ease. Her fleets are getting demolished by their starbases and deep space citadels. I might have to personally intervene to progress the crisis.
Kubin20  [author] 10 Jun @ 12:06am 
Yes they do not it is not a bug
Crazylom 9 Jun @ 9:48pm 
MHR zones do not give jobs for Optimized cities
Kubin20  [author] 6 Jun @ 3:33am 
I think so you will just get multiple buffs
Crazylom 5 Jun @ 1:25am 
does it work with mods which let you pick multiple ascention paths?
Kubin20  [author] 28 May @ 12:13pm 
Yes it can be
Juan of the West 27 May @ 1:02pm 
Can this be added mid playthrough?
Kubin20  [author] 26 May @ 4:44am 
I am not sure if i made exacly what you want but the variable that determines how many buildings zone has is : leaZoneBuildings