Stellaris

Stellaris

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Better Ringworlds Ecumenopoli and Districts
   
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1.193 MB
3 Jun @ 8:05am
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Better Ringworlds Ecumenopoli and Districts

Description
"When you first saw halo, were you blinded by it's majesty?" Prophet of Truth - Halo

This mod reworks Ringworlds and Ecumenopoli districts to more closely resemble those in stellaris version 3.14 while incorporating the benefits of the new District Specialisation system, some of the old district types have been tweaked or merged to better fit the new system.

This mod is now obselete as of patch 4.0.17. I may look into reworking it later, for now I recommend you remove it from all your playlists.

Industrial Districts
These are a combination of factory and foundry districts and can be specialized to produce alloys, consumer goods or both.

Academic Districts
These are a combination of administrative and research districts and can be specialised to produce science, culture or both.

Logistics Districts
These are a combination of trade and military districts with the ringworld varient also giving access to farming and generator specialisations.

District specializations
These have been reworked with the varients on ecumenopoli and ringworlds only being buildable in their respective districts, however they give twice as many jobs to account for the fact they can only be built once, they are used to specialize those district to produce what you want.

Buffs and other changes
I also buffed several district that I felt were underpowered, the urban district specialisation now gets clerk jobs as well as scaling depending on if it's built on an ecumenopolis or a ringworld. Generator, mining and farming support zones now get building slots and the betharian district specialisations now gets extra mining jobs, just like it's regular mining counterpart.

Compatibility
This mod overwrites the files for ecumenopolis and ringworld districts as well as numerous inline scripting files for district specializations (called zones internally) it is unlikely to be compatible with mods that alter districts or district specilization slots, it should be mostly compatible with mods that add extra building slots, as long as it is placed above them in the load order, though this may overwrite some of the buffs it applies.

If you have any questions or issues, feel free to comment below.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help.
Blank District Thumbnails belong to Alt
Banner art belongs to Mitchell Stuart [www.artstation.com]
9 Comments
Sidewinder Fang  [author] 11 Jun @ 2:25pm 
This mod is now obselete as of patch 4.0.17. I may look into reworking it later, for now I recommend you remove it from all your playlists.
喵小夕 · F_thx 5 Jun @ 12:10am 
The merger_of_rules/toggled_code system can detect whether a mod is loaded via scripted_variable before executing its code.
Ideally, every mod that overwrites vanilla content should implement a scripted_variable.
@Sidewinder Fang
Sidewinder Fang  [author] 4 Jun @ 6:20pm 
@喵小夕 · F_thx I'm not familiar with what that is or how to do it, though I did add a global flag event into the mod to fire when the game loads.

In either case I think I might pause development on this mod for the forseeable future, I have been informed the stellaris developers are working on a similar system to add to the base game at some point, meaning this mod likely become obselete.
喵小夕 · F_thx 3 Jun @ 9:47pm 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
Sidewinder Fang  [author] 3 Jun @ 11:52am 
Also it might help if you tell me the exact building slot mod in question
Sidewinder Fang  [author] 3 Jun @ 11:48am 
@Dozand Do you have the more building slots mod below it in the load order?
de Grizz 3 Jun @ 11:44am 
same bug for special zones like betharian one, only 3 build. slots
de Grizz 3 Jun @ 11:42am 
its strange, but urban and support (farm/mine/energy) zones conflict with any more building slots mod, always add +3 building slots, in time other zones work fine. no mater +6 slots or +10
Avlaen 3 Jun @ 8:59am 
Good mod maker. <3