Stellaris
~ StarNet AI
กำลังแสดง 21-30 จาก 591 รายการ
< 1  2  3  4  5 ... 60 >
อัปเดต: 18 ต.ค. 2022 @ 4: 47pm

- Necrophage and population control tweaks.

อัปเดต: 15 ต.ค. 2022 @ 1: 40pm

- Fixed pops not taking jobs in higher strata.

อัปเดต: 11 ต.ค. 2022 @ 4: 13pm

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

อัปเดต: 9 ต.ค. 2022 @ 2: 32pm

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

อัปเดต: 9 ต.ค. 2022 @ 11: 14am

- Alloys and Unity budget tweaks.

อัปเดต: 8 ต.ค. 2022 @ 2: 06pm

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

อัปเดต: 7 ต.ค. 2022 @ 10: 11pm

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

อัปเดต: 2 ต.ค. 2022 @ 5: 48pm

- Limited excessive stronghold building.

อัปเดต: 25 ก.ย. 2022 @ 8: 42am

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

อัปเดต: 24 ก.ย. 2022 @ 8: 32am

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.