Stellaris

Stellaris

~ StarNet AI
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Opdatering: 18. okt. 2022 kl. 16:47

- Necrophage and population control tweaks.

Opdatering: 15. okt. 2022 kl. 13:40

- Fixed pops not taking jobs in higher strata.

Opdatering: 11. okt. 2022 kl. 16:13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

Opdatering: 9. okt. 2022 kl. 14:32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Opdatering: 9. okt. 2022 kl. 11:14

- Alloys and Unity budget tweaks.

Opdatering: 8. okt. 2022 kl. 14:06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Opdatering: 7. okt. 2022 kl. 22:11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Opdatering: 2. okt. 2022 kl. 17:48

- Limited excessive stronghold building.

Opdatering: 25. sep. 2022 kl. 8:42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Opdatering: 24. sep. 2022 kl. 8:32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.