Stellaris

Stellaris

~ StarNet AI
Näytetään 21–30 / 591
< 1  2  3  4  5 ... 60 >
Päivitys: 18.10.2022 klo 16.47

- Necrophage and population control tweaks.

Päivitys: 15.10.2022 klo 13.40

- Fixed pops not taking jobs in higher strata.

Päivitys: 9.10.2022 klo 14.32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Päivitys: 9.10.2022 klo 11.14

- Alloys and Unity budget tweaks.

Päivitys: 8.10.2022 klo 14.06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Päivitys: 7.10.2022 klo 22.11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Päivitys: 2.10.2022 klo 17.48

- Limited excessive stronghold building.

Päivitys: 25.9.2022 klo 8.42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Päivitys: 24.9.2022 klo 8.32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.