Stellaris

Stellaris

~ StarNet AI
Zobrazeno 21–30 z 591 položek
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Aktualizace: 18. říj. 2022 v 16.47

- Necrophage and population control tweaks.

Aktualizace: 15. říj. 2022 v 13.40

- Fixed pops not taking jobs in higher strata.

Aktualizace: 11. říj. 2022 v 16.13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

Aktualizace: 9. říj. 2022 v 14.32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Aktualizace: 9. říj. 2022 v 11.14

- Alloys and Unity budget tweaks.

Aktualizace: 8. říj. 2022 v 14.06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Aktualizace: 7. říj. 2022 v 22.11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Aktualizace: 2. říj. 2022 v 17.48

- Limited excessive stronghold building.

Aktualizace: 25. zář. 2022 v 8.42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Aktualizace: 24. zář. 2022 v 8.32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.