Stellaris
~ StarNet AI
Exibindo entradas 21–30 de 591
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Atualização: 18/out./2022 às 16:47

- Necrophage and population control tweaks.

Atualização: 15/out./2022 às 13:40

- Fixed pops not taking jobs in higher strata.

Atualização: 11/out./2022 às 16:13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

Atualização: 9/out./2022 às 14:32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Atualização: 9/out./2022 às 11:14

- Alloys and Unity budget tweaks.

Atualização: 8/out./2022 às 14:06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Atualização: 7/out./2022 às 22:11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Atualização: 2/out./2022 às 17:48

- Limited excessive stronghold building.

Atualização: 25/set./2022 às 8:42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Atualização: 24/set./2022 às 8:32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.