Stellaris
~ StarNet AI
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Aggiornamento: 18 ott 2022, 16:47

- Necrophage and population control tweaks.

Aggiornamento: 15 ott 2022, 13:40

- Fixed pops not taking jobs in higher strata.

Aggiornamento: 11 ott 2022, 16:13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

Aggiornamento: 9 ott 2022, 14:32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Aggiornamento: 9 ott 2022, 11:14

- Alloys and Unity budget tweaks.

Aggiornamento: 8 ott 2022, 14:06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Aggiornamento: 7 ott 2022, 22:11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Aggiornamento: 2 ott 2022, 17:48

- Limited excessive stronghold building.

Aggiornamento: 25 set 2022, 8:42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Aggiornamento: 24 set 2022, 8:32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.