Stellaris
~ StarNet AI
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Mis à jour le : 18 oct. 2022 à 16h47

- Necrophage and population control tweaks.

Mis à jour le : 15 oct. 2022 à 13h40

- Fixed pops not taking jobs in higher strata.

Mis à jour le : 11 oct. 2022 à 16h13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

Mis à jour le : 9 oct. 2022 à 14h32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Mis à jour le : 9 oct. 2022 à 11h14

- Alloys and Unity budget tweaks.

Mis à jour le : 8 oct. 2022 à 14h06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Mis à jour le : 7 oct. 2022 à 22h11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Mis à jour le : 2 oct. 2022 à 17h48

- Limited excessive stronghold building.

Mis à jour le : 25 sept. 2022 à 8h42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Mis à jour le : 24 sept. 2022 à 8h32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.