Stellaris

Stellaris

~ StarNet AI
Visar 21–30 av 591 poster
< 1  2  3  4  5 ... 60 >
Uppdatering: 18 okt, 2022 @ 16:47

- Necrophage and population control tweaks.

Uppdatering: 15 okt, 2022 @ 13:40

- Fixed pops not taking jobs in higher strata.

Uppdatering: 9 okt, 2022 @ 14:32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Uppdatering: 9 okt, 2022 @ 11:14

- Alloys and Unity budget tweaks.

Uppdatering: 8 okt, 2022 @ 14:06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Uppdatering: 7 okt, 2022 @ 22:11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Uppdatering: 2 okt, 2022 @ 17:48

- Limited excessive stronghold building.

Uppdatering: 25 sep, 2022 @ 8:42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Uppdatering: 24 sep, 2022 @ 8:32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.