Stellaris
~ StarNet AI
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更新: 2022年10月18日 @ 16時47分

- Necrophage and population control tweaks.

更新: 2022年10月15日 @ 13時40分

- Fixed pops not taking jobs in higher strata.

更新: 2022年10月11日 @ 16時13分

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

更新: 2022年10月9日 @ 14時32分

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

更新: 2022年10月9日 @ 11時14分

- Alloys and Unity budget tweaks.

更新: 2022年10月8日 @ 14時06分

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

更新: 2022年10月7日 @ 22時11分

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

更新: 2022年10月2日 @ 17時48分

- Limited excessive stronghold building.

更新: 2022年9月25日 @ 8時42分

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

更新: 2022年9月24日 @ 8時32分

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.