Stellaris

Stellaris

~ StarNet AI
Näytetään 31–40 / 591
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Päivitys: 24.9.2022 klo 7.55

- Initial 3.5 update.

Päivitys: 10.9.2022 klo 14.45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Päivitys: 3.9.2022 klo 18.33

- Fixed compiler errors when DMM is not present.

Päivitys: 30.8.2022 klo 15.51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Päivitys: 27.8.2022 klo 16.26

- Gigastructural Engineering's economic plans for early game.

Päivitys: 27.8.2022 klo 15.56

- Updated Gigastructural Engineering's economic plan compatibility.

Päivitys: 28.7.2022 klo 17.16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Päivitys: 27.7.2022 klo 15.52

- Fixed building_robot_assembly_plant build-destroy loop, again.

Päivitys: 24.7.2022 klo 17.57

- Fix clone vats build-destroy loop.

Päivitys: 24.7.2022 klo 13.38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.