Stellaris

Stellaris

~ StarNet AI
Viser 31–40 av 591 bidrag
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Oppdatering: 24. sep. 2022 @ 7.55

- Initial 3.5 update.

Oppdatering: 10. sep. 2022 @ 14.45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Oppdatering: 3. sep. 2022 @ 18.33

- Fixed compiler errors when DMM is not present.

Oppdatering: 30. aug. 2022 @ 15.51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Oppdatering: 27. aug. 2022 @ 16.26

- Gigastructural Engineering's economic plans for early game.

Oppdatering: 27. aug. 2022 @ 15.56

- Updated Gigastructural Engineering's economic plan compatibility.

Oppdatering: 28. juli 2022 @ 17.16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Oppdatering: 27. juli 2022 @ 15.52

- Fixed building_robot_assembly_plant build-destroy loop, again.

Oppdatering: 24. juli 2022 @ 17.57

- Fix clone vats build-destroy loop.

Oppdatering: 24. juli 2022 @ 13.38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.