Stellaris

Stellaris

~ StarNet AI
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更新于:2022 年 9 月 24 日 上午 7:55

- Initial 3.5 update.

更新于:2022 年 9 月 10 日 下午 2:45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

更新于:2022 年 9 月 3 日 下午 6:33

- Fixed compiler errors when DMM is not present.

更新于:2022 年 8 月 30 日 下午 3:51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

更新于:2022 年 8 月 27 日 下午 4:26

- Gigastructural Engineering's economic plans for early game.

更新于:2022 年 8 月 27 日 下午 3:56

- Updated Gigastructural Engineering's economic plan compatibility.

更新于:2022 年 7 月 28 日 下午 5:16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

更新于:2022 年 7 月 27 日 下午 3:52

- Fixed building_robot_assembly_plant build-destroy loop, again.

更新于:2022 年 7 月 24 日 下午 5:57

- Fix clone vats build-destroy loop.

更新于:2022 年 7 月 24 日 下午 1:38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.