Stellaris

Stellaris

~ StarNet AI
Viser 31-40 af 591 forekomster
< 1  2  3  4  5  6 ... 60 >
Opdatering: 24. sep. 2022 kl. 7:55

- Initial 3.5 update.

Opdatering: 10. sep. 2022 kl. 14:45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Opdatering: 3. sep. 2022 kl. 18:33

- Fixed compiler errors when DMM is not present.

Opdatering: 30. aug. 2022 kl. 15:51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Opdatering: 27. aug. 2022 kl. 16:26

- Gigastructural Engineering's economic plans for early game.

Opdatering: 27. aug. 2022 kl. 15:56

- Updated Gigastructural Engineering's economic plan compatibility.

Opdatering: 28. juli 2022 kl. 17:16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Opdatering: 27. juli 2022 kl. 15:52

- Fixed building_robot_assembly_plant build-destroy loop, again.

Opdatering: 24. juli 2022 kl. 17:57

- Fix clone vats build-destroy loop.

Opdatering: 24. juli 2022 kl. 13:38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.