Stellaris

Stellaris

~ StarNet AI
Showing 31-40 of 591 entries
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Update: 24 Sep, 2022 @ 7:55am

- Initial 3.5 update.

Update: 10 Sep, 2022 @ 2:45pm

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Update: 3 Sep, 2022 @ 6:33pm

- Fixed compiler errors when DMM is not present.

Update: 30 Aug, 2022 @ 3:51pm

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Update: 27 Aug, 2022 @ 4:26pm

- Gigastructural Engineering's economic plans for early game.

Update: 27 Aug, 2022 @ 3:56pm

- Updated Gigastructural Engineering's economic plan compatibility.

Update: 28 Jul, 2022 @ 5:16pm

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Update: 27 Jul, 2022 @ 3:52pm

- Fixed building_robot_assembly_plant build-destroy loop, again.

Update: 24 Jul, 2022 @ 5:57pm

- Fix clone vats build-destroy loop.

Update: 24 Jul, 2022 @ 1:38pm

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.