Stellaris
~ StarNet AI
Exibindo entradas 31–40 de 591
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Atualização: 24/set./2022 às 7:55

- Initial 3.5 update.

Atualização: 10/set./2022 às 14:45

- Implemented sanitising event staffing science ships if other mods break scientist hiring, fires every five years. Will deduct proper unity cost.
- Fixed Tree of Life origin budgeting for tree expansion.

Atualização: 3/set./2022 às 18:33

- Fixed compiler errors when DMM is not present.

Atualização: 30/ago./2022 às 15:51

- Made AI aggressively hire leaders in the early game (first 50 years to be technical). This fixes sometimes empty science ships AI additionally builds to cover dig sites.
- Fixed Voidborne Ascension Perk as priority for Void Dwellers.

Atualização: 27/ago./2022 às 16:26

- Gigastructural Engineering's economic plans for early game.

Atualização: 27/ago./2022 às 15:56

- Updated Gigastructural Engineering's economic plan compatibility.

Atualização: 28/jul./2022 às 17:16

- Fixed vanilla bug of AI using up all their science vessels for dig sites instead of surveying systems by dynamically accounting for number of excavated sites.

Atualização: 27/jul./2022 às 15:52

- Fixed building_robot_assembly_plant build-destroy loop, again.

Atualização: 24/jul./2022 às 17:57

- Fix clone vats build-destroy loop.

Atualização: 24/jul./2022 às 13:38

- Decreased usage of housing districts on ring worlds and city worlds.
- Prioritise Mega Shipyard for construction.