Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 26 ABR 2019 a las 6:08 a. m.

- Adjusted block reducer settings default

Actualización: 26 ABR 2019 a las 5:21 a. m.

- Reworked prefab manipulator to be cleaner.
- Reworked SpawnGroup conditions to be cleaner.
- Added script to ignore grid names matching Drop Containers (Unknown Signals).
- Added mod message system to allow external spawn requests.
- Fixed threat score tags not working.
- Added script to ignore projected grids in clean-up (ignores grids without physics)

- Added New SpawnGroup features
- Replace Remote Control
- Disable/Enable Blocks By Name
- Disable Some Block Types
- Erase Ingame Scripts
- Change Turret Settings
- Clear Authorship
- Mod Block Exists
- Required Player Online
- PCU Check at area.

Actualización: 2 ABR 2019 a las 6:19 p. m.

- Added integrated support for Suppress Vanilla Cargo Ships and Suppress Vanilla Exploration Encounters mods.
- Spawner now disables Cargo Ships and Random Encounters world options.
- Added potential fix for Weapon Randomizer turrets not targeting properly.

Actualización: 29 MAR 2019 a las 5:42 p. m.

GPS Tweak for DS

Actualización: 29 MAR 2019 a las 5:32 p. m.

- Added GPS Fix To Test

Actualización: 27 MAR 2019 a las 9:27 a. m.

- Fixed 'Replenish Systems' bugs
- Fixed Territory Issues with Planetary Type
- Fixed Crash in Weapon Randomizer Setup
- Isolated an Unidentified Crash in NPCWatcher (will trigger to log if it happens)
- Improved Network Messaging (switched to a ProtoBuf class)
- Tested report of Spawngroup Blacklist not working. Result: Appears to work fine.

- Added Chat Command for getting direction from planet core (needed for Territory Spawngroups)
- Added Chat Command that gets all eligible spawns at player position.

- Added General Settings for Weapon Randomizer Blacklist and Whitelist.

- Added Several New SpawnGroup tags (Details will be posted in Admin and Modders guide soon after update):
- SpawnGroupEnabled
- CutVoxelsAtAirtightCells
- SandboxVariables
- IgnoreWeaponRandomizerMod
- WeaponRandomizerBlacklist
- WeaponRandomizerWhitelist
- UseBlockReplacer
- ReplaceBlockReference
- UseBlockReplacerProfile
- BlockReplacerProfileName
- RelaxReplacedBlocksSize
- AlwaysRemoveBlock
- ConvertToHeavyArmor
- OverrideBlockDamageModifier
- BlockDamageModifier
- ShiftBlockColorsHue
- RandomHueShift
- ShiftBlockColorAmount
- ReduceBlockBuildStates
- MinimumBlocksPercent
- MaximumBlocksPercent
- MinimumBuildPercent
- MaximumBuildPercent

Actualización: 9 MAR 2019 a las 4:52 p. m.

Actualización: 8 MAR 2019 a las 9:26 a. m.

- Fix for Territory Spawning not working

Actualización: 28 FEB 2019 a las 5:14 p. m.

- Added support for new IsCargoShip tag in SpawnGroup definition.
- Fixed issue with Faction NPCs not assigning faction ownership.
- Isolated potential crash in DistanceChecker method (did not find source, additional logging added along with try/catch to prevent CTD).
- Added logging for new Exploration Encounters using Voxels. Have not resolved how position offset is applied, so these encounters will likely spawn mis-aligned from their voxels.

Actualización: 10 ENE 2019 a las 11:22 a. m.

- Fixed several bugs in the Config/Settings
- Fixed issues with Planetary Installations not spawning properly when small, medium, or large stations aren't present in spawngroups.