Stellaris

Stellaris

114 vurderinger
BPV - More Building Slots - Compatibility
4
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
2.374 MB
22. maj kl. 17:47
19. juni kl. 10:31
49 ændringsbemærkninger ( vis )

Abonner for at downloade
BPV - More Building Slots - Compatibility

I 1 samling af 喵小夕 · F_thx
小夕的模组
51 genstande
Beskrivelse
This mod automatically extracts district/zone code from popular mods, enabling compatibility with even more building slots for the vast majority of mods.
本模组可自动从热门模组中提取district/zone代码,让绝大部分模组适配更多建筑槽。

动态兼容模组 Dynamically Compatible Mods:

白名单兼容模组 Whitelisted Mods:
(这些模组没有提供特征,但可无条件加载)
(These mods do not provide identifiers but are compatible without conditions)

暂时无法兼容模组 Temporarily Incompatible Mods:
(这些模组没有提供 scripted_variables 特征,且覆盖原版内容)
(due to lacking scripted_variables identifiers and overriding vanilla content)
  • 毒圣骑士回调
  • 4 Zone City District [4.0.x]
  • Industrial Districts Re-Added [4.0]
  • Ruling Class: Reborn - Bug Branch Version
  • ~~Scripted Trigger Undercoat
  • Real Space - Planetary Stations
  • 40k Age of Indomitus
  • Multi Origins
  • Better Ringworlds Ecumenopoli and Districts
  • 圣歌少女经济系统大修与其它
  • 星人军政剧情包(我是星海大出生!)

内置兼容模组 Built-in compatible mods:
(内置兼容,不需要额外兼容)
(These require no additional patches)
90 kommentarer
Aonir For 3 timer siden 
Thanks !

So "SLOT_END", "SLOT1" and "GOVERNMENT" are variables that you define inside your mod?

I assume this poses no issues for people not using BPV?
喵小夕 · F_thx  [ophavsmand] For 5 timer siden 
# /common/zones/your_zone.txt
# before:
max_buildings = 3
# after:
max_buildings = @[ (1-BPV_compatibility_load)*3 + BPV_ZONE_SLOT ]

# before:
max_buildings = 6
# after:
max_buildings = @[ (1-BPV_compatibility_load)*6 + BPV_CITY_SLOT ]

# /common/districts/your_main_city_districts.txt
# → Only for primary city districts
# → Append at district end: (preserve original zone_slots)
inline_script = {
script = districts/BPV_district_slots2
GOVERNMENT = slot_city_government
SLOT1 = slot_city_01
SLOT_END = your_slot_city_02
}
# This script duplicates END specialization until reaching user-requested counts
@Aonir
Aonir For 8 timer siden 
I made a submod for acot that adds zones, and I got asked more than once if it is compatible with your mod. So I set it as my next goal to make to so, any insights you can give me on how to do so?
喵小夕 · F_thx  [ophavsmand] 17. juni kl. 5:52 
@冷火飘零
我不知道为什么,白名单工作原理就是原封不动复制他的文件,然后修改槽位数量,不改变加载位置,不改变其他逻辑
冷火飘零 17. juni kl. 5:33 
虽然写着白名单兼容爱莉希雅,但是实际同时启用的时候会让永世乐土改造完成后专精变为未选择,并且一点就会直接闪退。原版没问题
alankraskow 15. juni kl. 21:54 
@喵小夕 · F_thx thank you for such fast response! Very much appreciated.
喵小夕 · F_thx  [ophavsmand] 15. juni kl. 21:52 
@alankraskow A mod that shouldn't override vanilla content used inline_script, causing my warning system to miss it. Now fixed.
alankraskow 15. juni kl. 20:28 
spth_generic_ag_living_metal_zone
spth_generic_ag_nanite_zone
spth_generic_ag_zro_zone
spth_generic_ag_drak_matter_zone
spth_generic_ag_living_metal_forge_zone
spth_generic_ag_nanite_forge_zone
spth_generic_ag_zro_research_zone
spth_generic_ag_drak_matter_refine_zone


Got bunch of zones without localisations and icons spawned on top of the list after today's update.
无终太一 14. juni kl. 19:03 
此mod会导致环世界无特化区块 小区划变4个
Haerzog 14. juni kl. 9:50 
Please edit the mod title to indicate it is obsolete, if it still is