Cities: Skylines

Cities: Skylines

Zoning Adjuster 1.6
Visar 11–20 av 48 poster
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Uppdatering: 9 aug, 2022 @ 18:15

1.5.4; fix zoning overlay sometimes not updating when zoning blocks are removed (rounding error in game code, now compensated for in mod); refactor ZoningTool; implement AlgernonCommons; update UUI

Uppdatering: 2 jun, 2022 @ 3:35

1.5.3; add specific incompatibility check for Zone It

Uppdatering: 19 maj, 2022 @ 1:17

1.5.2; zoning tool supports pedestrian paths; disable CreateZoneBlock patch when BuildingTool is active; update UUI and use UUI for hotkey handling

Uppdatering: 18 feb, 2022 @ 7:53

1.5.1; compatibility with new NExt2 versions; add French and Dutch; update translation framework; update bundled libraries

Uppdatering: 30 jan, 2022 @ 17:21

1.5.0.2; add null check to NetTool.Prefab Postfix

Uppdatering: 25 jan, 2022 @ 17:45

1.5.0.1; add NExt2 clone to incompatible mods check

Uppdatering: 17 jan, 2022 @ 20:51

1.5; add zone depth memory; migrate translation framework to csv; update logging framework

Uppdatering: 6 dec, 2021 @ 18:28

1.4; 'show panel on road' functionality now limited to roads only; add option to hide legacy panel button; move settings file location to userdir

Uppdatering: 23 nov, 2021 @ 16:12

1.3.2; fix road prefabs with almost-but-not-quite integer m_halfWidth incorrectly triggering ShiftOffset; automatically reset button position when screen resolution changes

Uppdatering: 11 okt, 2021 @ 17:19

Today at 11:11Version 1.3.1; add proper escape key handling; fix zoning panel not closing automatically on tool deactivation when showOnRoad isn't set