Cities: Skylines

Cities: Skylines

Zoning Adjuster 1.6
Ergebnisse 11–20 von 48
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Update: 9. Aug. 2022 um 18:15

1.5.4; fix zoning overlay sometimes not updating when zoning blocks are removed (rounding error in game code, now compensated for in mod); refactor ZoningTool; implement AlgernonCommons; update UUI

Update: 2. Juni 2022 um 3:35

1.5.3; add specific incompatibility check for Zone It

Update: 19. Mai 2022 um 1:17

1.5.2; zoning tool supports pedestrian paths; disable CreateZoneBlock patch when BuildingTool is active; update UUI and use UUI for hotkey handling

Update: 18. Feb. 2022 um 7:53

1.5.1; compatibility with new NExt2 versions; add French and Dutch; update translation framework; update bundled libraries

Update: 30. Jan. 2022 um 17:21

1.5.0.2; add null check to NetTool.Prefab Postfix

Update: 25. Jan. 2022 um 17:45

1.5.0.1; add NExt2 clone to incompatible mods check

Update: 17. Jan. 2022 um 20:51

1.5; add zone depth memory; migrate translation framework to csv; update logging framework

Update: 6. Dez. 2021 um 18:28

1.4; 'show panel on road' functionality now limited to roads only; add option to hide legacy panel button; move settings file location to userdir

Update: 23. Nov. 2021 um 16:12

1.3.2; fix road prefabs with almost-but-not-quite integer m_halfWidth incorrectly triggering ShiftOffset; automatically reset button position when screen resolution changes

Update: 11. Okt. 2021 um 17:19

Today at 11:11Version 1.3.1; add proper escape key handling; fix zoning panel not closing automatically on tool deactivation when showOnRoad isn't set