Cities: Skylines

Cities: Skylines

Zoning Adjuster 1.6
Se afișează 11-20 din 48 intrări
< 1  2  3  4  5 >
Actualizare: 9 aug. 2022 @ 18:15

1.5.4; fix zoning overlay sometimes not updating when zoning blocks are removed (rounding error in game code, now compensated for in mod); refactor ZoningTool; implement AlgernonCommons; update UUI

Actualizare: 2 iun. 2022 @ 3:35

1.5.3; add specific incompatibility check for Zone It

Actualizare: 19 mai 2022 @ 1:17

1.5.2; zoning tool supports pedestrian paths; disable CreateZoneBlock patch when BuildingTool is active; update UUI and use UUI for hotkey handling

Actualizare: 18 febr. 2022 @ 7:53

1.5.1; compatibility with new NExt2 versions; add French and Dutch; update translation framework; update bundled libraries

Actualizare: 30 ian. 2022 @ 17:21

1.5.0.2; add null check to NetTool.Prefab Postfix

Actualizare: 25 ian. 2022 @ 17:45

1.5.0.1; add NExt2 clone to incompatible mods check

Actualizare: 17 ian. 2022 @ 20:51

1.5; add zone depth memory; migrate translation framework to csv; update logging framework

Actualizare: 6 dec. 2021 @ 18:28

1.4; 'show panel on road' functionality now limited to roads only; add option to hide legacy panel button; move settings file location to userdir

Actualizare: 23 nov. 2021 @ 16:12

1.3.2; fix road prefabs with almost-but-not-quite integer m_halfWidth incorrectly triggering ShiftOffset; automatically reset button position when screen resolution changes

Actualizare: 11 oct. 2021 @ 17:19

Today at 11:11Version 1.3.1; add proper escape key handling; fix zoning panel not closing automatically on tool deactivation when showOnRoad isn't set