Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
กำลังแสดง 31-40 จาก 40 รายการ
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อัปเดต: 3 มิ.ย. 2021 @ 9: 49pm

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

อัปเดต: 7 พ.ค. 2021 @ 6: 02am

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

อัปเดต: 17 เม.ย. 2021 @ 12: 08pm

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

อัปเดต: 17 เม.ย. 2021 @ 3: 15am

อัปเดต: 17 ธ.ค. 2020 @ 10: 24pm

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

อัปเดต: 18 พ.ย. 2020 @ 6: 07am

อัปเดต: 18 พ.ย. 2020 @ 5: 06am

- Fixes Localisation Problems.

อัปเดต: 16 พ.ย. 2020 @ 4: 08pm

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

อัปเดต: 15 พ.ย. 2020 @ 9: 27am

อัปเดต: 15 พ.ย. 2020 @ 9: 12am