Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
Zobrazeno 31–40 z 42 položek
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Aktualizace: 5. čvn. 2021 v 8.28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

Aktualizace: 5. čvn. 2021 v 7.44

Aktualizace: 3. čvn. 2021 v 21.49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Aktualizace: 7. kvě. 2021 v 6.02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Aktualizace: 17. dub. 2021 v 12.08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Aktualizace: 17. dub. 2021 v 3.15

Aktualizace: 17. pro. 2020 v 22.24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Aktualizace: 18. lis. 2020 v 6.07

Aktualizace: 18. lis. 2020 v 5.06

- Fixes Localisation Problems.

Aktualizace: 16. lis. 2020 v 16.08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.