Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
目前顯示第 31-40 項,共 42 項
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更新:2021 年 6 月 5 日 @ 上午 8:28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

更新:2021 年 6 月 5 日 @ 上午 7:44

更新:2021 年 6 月 3 日 @ 下午 9:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

更新:2021 年 5 月 7 日 @ 上午 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

更新:2021 年 4 月 17 日 @ 下午 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

更新:2021 年 4 月 17 日 @ 上午 3:15

更新:2020 年 12 月 17 日 @ 下午 10:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

更新:2020 年 11 月 18 日 @ 上午 6:07

更新:2020 年 11 月 18 日 @ 上午 5:06

- Fixes Localisation Problems.

更新:2020 年 11 月 16 日 @ 下午 4:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.