Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
Viser 31–40 av 40 bidrag
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Oppdatering: 3. juni 2021 @ 21.49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Oppdatering: 7. mai 2021 @ 6.02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Oppdatering: 17. apr. 2021 @ 12.08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Oppdatering: 17. apr. 2021 @ 3.15

Oppdatering: 17. des. 2020 @ 22.24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Oppdatering: 18. nov. 2020 @ 6.07

Oppdatering: 18. nov. 2020 @ 5.06

- Fixes Localisation Problems.

Oppdatering: 16. nov. 2020 @ 16.08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Oppdatering: 15. nov. 2020 @ 9.27

Oppdatering: 15. nov. 2020 @ 9.12