Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
Viser 31-40 af 40 forekomster
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Opdatering: 3. juni 2021 kl. 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Opdatering: 7. maj 2021 kl. 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Opdatering: 17. apr. 2021 kl. 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Opdatering: 17. apr. 2021 kl. 3:15

Opdatering: 17. dec. 2020 kl. 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Opdatering: 18. nov. 2020 kl. 6:07

Opdatering: 18. nov. 2020 kl. 5:06

- Fixes Localisation Problems.

Opdatering: 16. nov. 2020 kl. 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Opdatering: 15. nov. 2020 kl. 9:27

Opdatering: 15. nov. 2020 kl. 9:12