Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
Näytetään 31–40 / 40
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Päivitys: 3.6.2021 klo 21.49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Päivitys: 7.5.2021 klo 6.02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Päivitys: 17.4.2021 klo 12.08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Päivitys: 17.4.2021 klo 3.15

Päivitys: 17.12.2020 klo 22.24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Päivitys: 18.11.2020 klo 6.07

Päivitys: 18.11.2020 klo 5.06

- Fixes Localisation Problems.

Päivitys: 16.11.2020 klo 16.08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Päivitys: 15.11.2020 klo 9.27

Päivitys: 15.11.2020 klo 9.12