Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
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Update: 3 jun 2021 om 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Update: 7 mei 2021 om 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Update: 17 apr 2021 om 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Update: 17 apr 2021 om 3:15

Update: 17 dec 2020 om 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Update: 18 nov 2020 om 6:07

Update: 18 nov 2020 om 5:06

- Fixes Localisation Problems.

Update: 16 nov 2020 om 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Update: 15 nov 2020 om 9:27

Update: 15 nov 2020 om 9:12