Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
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Aggiornamento: 3 giu 2021, 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Aggiornamento: 7 mag 2021, 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Aggiornamento: 17 apr 2021, 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Aggiornamento: 17 apr 2021, 3:15

Aggiornamento: 17 dic 2020, 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Aggiornamento: 18 nov 2020, 6:07

Aggiornamento: 18 nov 2020, 5:06

- Fixes Localisation Problems.

Aggiornamento: 16 nov 2020, 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Aggiornamento: 15 nov 2020, 9:27

Aggiornamento: 15 nov 2020, 9:12