Stellaris

Stellaris

Ancient Cache of Technologies: Extra Defines and Changes
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Uppdatering: 3 jun, 2021 @ 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Uppdatering: 7 maj, 2021 @ 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Uppdatering: 17 apr, 2021 @ 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Uppdatering: 17 apr, 2021 @ 3:15

Uppdatering: 17 dec, 2020 @ 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Uppdatering: 18 nov, 2020 @ 6:07

Uppdatering: 18 nov, 2020 @ 5:06

- Fixes Localisation Problems.

Uppdatering: 16 nov, 2020 @ 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.

Uppdatering: 15 nov, 2020 @ 9:27

Uppdatering: 15 nov, 2020 @ 9:12