Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (58)
Duchy Of Silesia
Created by Kaito-san
A mod that introduces the Duchy of Silesia, ruled by Wladyslaw II the Exile. While this is based on a real historical country, not everything may be historically accurate, as it usually is with new civs in Civ 5. This is my first Civ 5 mod, so please forgi...
Bavaria (Ludwig II)
Created by JFD
BAVARIA (LUDWIG II) Unique Trait: The Swan King Culture from World Wonders are added to the city during construction. Cities with a World Wonder receive a free Great Work of Music slot. Unique Improvement: Schloss A Schloss is a unique improvement availabl...
Bohemia (Vaclav II)
Created by JFD
BOHEMIA (VACLAV II) Unique Trait: The Hussite Wars City-States following your main religion provide a Delegate to the World Congress and have increased Religious Pressure. Religious Units beginning their turn in Bohemian lands have a chance to become Comba...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Cherokee (Moytoy)
Created by JFD
https://i.imgur.com/TuOru91.png CHEROKEE (MOYTOY) Unique Trait: Emperor of the Cherokee Buildings constructed in the Capital are transferred to cities without them so long as they have a Council House. Cities receiving a Building in this way generate a bur...
Diplomacy - Warmonger Debuff
Created by Panteradactyl
I'm not sure whether or not this is working as of latest patch, and cannot seem to replicate the issue. I do not recommend using this mod until I have found and fixed the issue. I'm going to completely rebuild the mod, to see if that fixes the issue. Makes...
Extended Resource Display
Created by RJ
Isn't it annoying how difficult it is to see luxury resource quantities by default? This mod makes the quantities and trade turn times of luxury and strategic resources clearer by packaging them all in a single handy tooltip. Resources are displayed in the...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Great Ming (Yongle)
Created by JFD
GREAT MING (YONGLE) Unique Trait: Imperial Eunuchs Specialists generate +2 Great People Points in cities with a Spy. Receive a Spy when you meet 50% and then 100% of all City-States. Unique Unit: Shenji Musketeer The unique Shenji Musketeer is the Musketma...
Great Qing (Cixi)
Created by JFD
GREAT QING (CIXI) Unique Trait: Self-Strengthening Reforms Combat Units yield Culture when promoted and are upgraded for free as new Social Policies and Branches are adopted. Unique Unit: Peking Field Force The unique Peking Field Force replaces the Great ...
Hanover (Ernest Augustus)
Created by JFD
HANOVER (ERNEST AUGUSTUS) Unique Trait: Royal Crossways 50% of Capital Production yield modifiers are shared between all cities with a City Connection. 100% of this Production modifier is shared when that Connection is via Railroad. Unique Unit: King's Ger...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) Unique Trait: Apostolic Majesty Clearing Barbarian Encampments grants Faith. Spending Faith converts nearby cities to your main Religion and triggers a 'We Love the King Day' based on the number of existing followers in that city. Uniqu...
Iceland (Ingolfur Arnarson)
Created by JFD
ICELAND (INGOLFUR ARNARSON) Unique Trait: Age of Settlement Earn Great Writer Points from settling cities. Cities settled on foreign continents start with a Monument and, if no nearby enemies, disband adjacent Melee, Recon, and Naval Units to create Farms ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Lithuania (Gediminas)
Created by JFD
LITHUANIA (GEDIMINAS) Unique Trait: The Old Gods Land Units trained in cities following only your Pantheon belief have doubled Movement in Forest and Jungle. Melee Units trained in these cities can capture defeated enemies from combat. Unique Building: Sac...
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Monaco (Albert I)
Created by JFD
https://i.imgur.com/jd6bcjx.png ======================== INSTALLATION ======================== Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's freewa...
Normandy (William I)
Created by JFD
NORMANDY (WILLIAM I) Unique Trait: Doomesday Survey Courthouses are automatically built in conquered cities if you possess the original owner's Capital. After peace is declared, all cities captured from the opponent grant a burst of Gold. Unique Unit: Chev...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Saxony (Frederick Augustus I)
Created by JFD
http://i.imgur.com/GGSjlL4.png SAXONY (FREDERICK AUGUSTUS I) Unique Trait: Jewel of Europe 50% of Tourism contributes directly to the construction of National and World Wonders. Free Great Artist with each National Wonder constructed. Unique Unit: Carabini...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Switzerland (Henri Dufour)
Created by JFD
SWITZERLAND (HENRI DUFOUR) Unique Trait: Sonderbund War Doubled Great General rate in own borders. Forts and Citadels generate Great Engineer Points during peace and heal adjacent Units during war. Unique Building: Kaserne The Kaserne is the unique Militar...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
The County of Flanders (BNW)
Created by JFD
Overview: Adds Flanders led by Robert III as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go toward su...
The Duchy of Milan (BNW)
Created by JFD
Adds Milan led by Visconti as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider donat...
The Grand Principality of Muscovy (Ivan IV)
Created by JFD
http://i.imgur.com/IP0fxYu.jpg Adds the Grand Principality of Muscovy led by Ivan IV as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding ...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Denmark-Norway (Christian IV)
Created by JFD
DENMARK-NORWAY (CHRISTIAN IV) Unique Trait: Dominium Maris Baltici Coastal cities begin connected to the Capital (if otherwise possible with a Harbor). Gain Great Admiral Points from acquiring coastal cities, the amount increasing the more coastal cities y...
The Kingdom of Sardinia-Piedmont (BNW)
Created by JFD
Adds Sardinia-Piedmont led by Victor Emmanuel II as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more,...
The Principality of Wallachia (Vlad III Tepes)
Created by JFD
http://i.imgur.com/cyG4kUq.jpg Adds the Principality of Wallachia led by Vlad III Tepes as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V moddi...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
Two-Sicilies (Ferdinand I)
Created by JFD
http://i.imgur.com/GGSjlL4.png THE TWO-SICILIES (FERDINAND I) Unique Trait: Pride of Bourbon Sicily Naval Units upgrade automatically as new Technologies are discovered. Receive a free Naval Unit when a Cargo Ship is built or purchased. Unique Unit: Steam ...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) Unique Trait: Crossing of the Rhine Units start with +1 Moves and ignore borders next to Coastal or River Tiles. Founding or capturing cities has a chance to convert nearby enemy units to your control and grants Gold for each one convert...
RetroA's Building Pack and Tweaks
Created by RetroA
OVERVIEW Adds 7 new buildings that all civs can build (Meeting House, Public Bath, Coastal Fortress, Aquarium, Aerodrome, Shopping Mall and Enrichment Plant). Also makes changes to various other buildings to make them a little more interesting and balanced...
Lake Fish, Fisherman and Buildings
Created by aradgula
This mod adds Fish and a some Crab to Lakes. It also adds a Fisherman and 3 buildings to improve Lake tiles. Features: -The buildings (Dock, Boathouse, and Marina) can only be built if a Lake is within your border. -The Aztecs cannot build the Lake buildin...
More City-States Luxuries
Created by CapitãoRolinho
Requires G&K Compatible with BNW Adds 13 new City-States luxury resources Beer Champagne Cheese Chocolate Cigars Furniture Glass Honey Infusions Manuscripts Olive Oil Paintings Statues Also updates yield changes for Jewelry and Porcelain Special thanks to ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Great Performers
Created by Iska and Ismet
Adds a new type of Great Person, the Great Performer, generated by a new Specialist, the Performer. Great Performers can be used to claim tiles with the powerful Culture Bomb ability, or can be expended to create the Fairgrounds Improvement. The Circus has...
UI - Filters in Trade Route Overview (BNW,EUI)
Created by infixo
This is BNW and EUI mod. Will not work with Vox Populi. You may find Vox Populi version here. Adds filters for Trade Routes Available page in Trade Route Overview window. - Land / Sea, - Internal Food / Internal Production, - Foreign Minor / Foreign Major....
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Mercenaries
Created by JFD
http://i.imgur.com/h0X6mLh.png Overview: Mercenaries is a mod that introduces a system of recruitment for high-leveled and sometimes unique Mercenary units. Mercenaries are recruited by spending Gold (or Faith) on 'Contracts,' time-sensitive periods during...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
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