Sid Meier's Civilization V

Sid Meier's Civilization V

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Terrain - Motte-and-bailey Fort
   
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28 Dec, 2012 @ 2:13am
7 Oct, 2014 @ 5:13am
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Terrain - Motte-and-bailey Fort

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game.


Features:
  • Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to workers of any civilization in normal games
  • Set the fortification's benefit to fit in the standard games scale:
    -Any unit stationed within a Motte-and-Bailey fort receives a 25% defensive strength bonus. Additionally, any enemy unit which ends its turn next to it takes 1 damage (10 damage in Gods and Kings Scale).
    -The Motte-and-bailey Fort has the same terrain restriction as normal forts and requires the 'Engineering' tech
  • The AI will use the improvement.

Notes:
  • The Motte-and-bailey was only present in the 1066 scenario of the Danemark DLC, with this mod, its now incorporated in normal games (DLC still required)

  • Visuals and icons were properly added as well as Civilopedia entries. (see screenshots)
    Heres some historical infos about these forts:
    'A motte-and-bailey fort is a fortification with a wooden or stone keep situated on a raised earthwork called a motte, accompanied by an enclosed courtyard, or bailey, surrounded by a protective ditch and palisade. Relatively easy to build with unskilled, often forced labour, but still militarily formidable, these forts were built across northern Europe from the 10th century onwards, spreading from Normandy and Anjou in France, into the Holy Roman Empire in the 11th century. The Normans introduced the design into England and Wales following their invasion in 1066. Motte-and-bailey forts were adopted in Scotland, Ireland, the Low Countries and Denmark in the 12th and 13th centuries. Motte-and-bailey earthworks were put to various uses over later years; in some cases, reused as military defences during the Second World War.'

Compatibility:
  • Require Denmark Civilization (Denmark DLC)
  • Require Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
80 Comments
Xyllisa Meem Paradox Station 19 Jul, 2019 @ 7:41pm 
ah i dont have the denmark dlc, sorry
BlouBlou  [author] 19 Jul, 2019 @ 5:46am 
@Xyllisa Meem Paradox Station

Hello! this problem is usually caused by a missing expansion or DLC. Check the requirement section of the mod description and see if you own the required ones.

Compatibility:

-Require Denmark Civilization (Denmark DLC)
-Require Gods and Kings Expansion
-Compatible with Brave New World Expansion
Xyllisa Meem Paradox Station 18 Jul, 2019 @ 8:46pm 
having an issue where the fort has no texture and brings up an error message whenever i view it
16BitPotato 10 Apr, 2019 @ 11:44am 
Has anyone tested this with Vox Populi?
BlouBlou  [author] 1 Jun, 2016 @ 9:32pm 
@Mastergamer

Hi!

With that few information, its hard to troubleshoot. What i suggest is test a fresh new game with only my mods enbaled if it works then that would be a compatibility problem with another modders mod and one of mine, you can do trial and error to find wich particuliar mod and choose beetween the two.

Also, make sure that you have the required expansion or DLC, listed in the mod description you are using. sometimes it need G&k or Brave new world or in some rare case a single DLC.

Also make sure that you always load and start your modded games from the mod menu, not the single player one and once you started a game , most of the time you cant changes mods mid game, you are bound to the mod you were using when you started your game.

Hope it helps, Good luck!
Saladin 1 Jun, 2016 @ 7:30pm 
hey up i got some of your mods but my game keeps crashes if i use the bridge or upgrade buildings none of them work :(
BlouBlou  [author] 1 Jun, 2016 @ 6:27pm 
@Mastergamer

in the mod description you can find a link to all my mods.

http://sp.zhabite.com/workshop/filedetails/?id=82028925

hope you like the rest of them :)
Saladin 1 Jun, 2016 @ 5:47am 
have you made any other improvement mods if so what are the names
BlouBlou  [author] 8 May, 2016 @ 12:47am 
@Adrain Shepard

Hi Adrain!

As said in the mod description :

Compatibility:
Require Denmark Civilization (Denmark DLC)

Good day!
Doctor.mdl 7 May, 2016 @ 7:11pm 
i get this error every time i do anything involving a worker

unable to load texture [UnitAction45_DLC_Denmark.dds]

any help would be great thanks.