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And all references to the building int the code to prevent crash.
Hi there,
You can unsubscribe the Mod and start a fresh new game.
But unfortunatly i think that if you started your game with these 2 mods, your save game will force you to use them.
If you are talking about deleting the unique windmill from this mod but keeping the public Polder, then you can alter your .XML locally in the mod folder if you know what you are doing, by removing the code related to the Unique building.
Hope it helps!
Unfortunatly, from what i know, i think the improvement building speed are all tied togheter, i think it would require some special code to apply a building speed % change to a specific improvement.
I may be wrong tho!
I just wonder whether it's theoretically possible for non-Dutch civilizations to build polder at slower speeds. I've always wondered about that but have never been able to find a variable in the civfanatics wiki that modifies improvement construction speed by civilization. I like the idea of all civs being able to build all improvements but the original civ keeping an advantage in construction time.
i dont see why you say they loose advantage, for 2 reasons:
1) because they get a new unique building to compensate.
2) if you play the dutch yourself, you can disable the mod for this particuliar game so polder would stay exclusive to you.
i can understand that you would prefer the exclusive polder to the new unique building, but i dont think you care that much about the AI preference? :)
in any case, i think that with the lever you already have in hand with this mod, you can acheive what you want depending on the game you play.
http://modiki.civfanatics.com/index.php?title=CIV5Improvements