Sid Meier's Civilization V

Sid Meier's Civilization V

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Terrain - Terrace Farm Extension
   
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2.045 KB
27 Jul, 2012 @ 6:46am
13 Jul, 2013 @ 5:58am
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Terrain - Terrace Farm Extension

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod extend the ability to build the improvement : Terrace Farm, to every civilization.

Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple.



Features:
  • Make the 'Terrace Farm' improvement available to workers from any civilization
  • Adjust the Inca so they have a unique building just like other civilizations.
    Incas were known for their fine Stonework and constructed many stone temples.

    Heres some infos:

    'The stone temples constructed by the Inca used a mortarless construction that fit together so well that a knife could not be fitted through the stonework. This was a process first used on a large scale by the Pucara (ca. 300 BC–AD 300) peoples to the south in Lake Titicaca, and later in the great city of Tiwanaku (ca. AD 400–1100) in present day Bolivia. The rocks used in construction were sculpted to fit together exactly by repeatedly lowering a rock onto another and carving away any sections on the lower rock where the dust was compressed. The tight fit and the concavity on the lower rocks made them extraordinarily stable.'

  • The Above historical info and all the new unique building info have been added to civilopedia (see screenshot)
  • The AI will use the Terrace Farms, the unique building is also properly flavored, meaning the AI will use it correctly and your advisors will recommend it.

Notes:
    This game has always mixed civilization culture, history and flavors in a fictional way. You can play a viking whose capital is in the African desert and who spawn a great merchant named Steve Job. Why not do it with terrain improvement too?
    The majority of the civ have a unique unit and a unique building anyway, I think that making terrain improvement a generic content offer more choice of customization for your cities and produce enjoyable landscape instead of boring cities full of farm or mines. Thats the point of all these 'Improvements Extensions' mods.

Compatibility:
  • Requires Inca civilization (Inca DLC)
  • Requires Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
26 Comments
BlouBlou  [author] 8 Apr, 2020 @ 5:42am 
@Hawkeye

They indeed use it, anytime a mountain is near and it become superior to normal farm they will build one.

If you are using a mod that alter the AI i cant answer for that but even then if its well made it shouldnt be a problem.

Good day!
MostlyHarmless 6 Apr, 2020 @ 8:42am 
Doesn't seem like the AI was using it, might be because I was using an AI mod, not sure.
Prainex 16 Jun, 2018 @ 9:32am 
I think this mod is pretty fitting because many other civilizations have as well had terraced agriculture, like the rice paddies of East Asia.
Qua 5 Oct, 2016 @ 5:43pm 
Is it possible to change the stone temple icon to the Chichen Itza icon, as this would be more historically accurate. Thnks
BlouBlou  [author] 22 Aug, 2015 @ 10:23am 
@Erron Prof

That has been discussed many times earliers n the previous comments, and the majority of users prefered it that way for one reason, the building maintenance cost reduction mechanics.

They didnt wanted the building to be nerfed by changing it to a no mantenance version, so it was left that way. I agree that this is clearly debatable.

It is a very minor effect one way or another thau, so i just went with what people preffered at that time.
Proffy 22 Aug, 2015 @ 7:47am 
Great mod, but why have the Stone Temple give +1 gpt if the maintenance is =2 gpt? It would make more sense to either remove its maintenance cost, or just only give it the culture boost.
inahut 17 Jan, 2015 @ 10:57am 
A colorful and enjoyable addition to Civ 5 gameplay. TU for this mod BlouBlou. UR2B sincerely commended for bringing this and your similar mods to practical application.
Raszagal 25 Sep, 2014 @ 4:08am 
BlouBlou, I'm looking to create a different approach for releasing the improvement for all civilizations But I can't seem to find where the tech requirement for the improvement is. Could you point it out to me or is that part hard-coded?
coolguyz667 16 Feb, 2014 @ 9:04am 
Consider the idea that instead of a unique building for incas you could simply improve the yield of all terrace farms instead. I would love that. Something like +1 F base, and another +1F if next to mountain. Just a thought.
Silverfishv9 11 Feb, 2014 @ 4:04am 
Wait, don't. That bonus bold adds into Percenttage based boosts (like the market). It's better this way.