Sid Meier's Civilization V

Sid Meier's Civilization V

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Resource - Granary Includes Bison
   
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File Size
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1.188 KB
27 Oct, 2014 @ 5:23pm
30 Oct, 2014 @ 2:29pm
3 Change Notes ( view )

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Resource - Granary Includes Bison

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'.


Features:
  • Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource.

  • Fix the 'Trapping' technology tooltip that doesn't mention 'Bison' at all, even if that new resource was introduced last patch.

Notes:
  • Fireaxis introduced 2 new resource in civ 5 latest patch. One of them is a new Bonus resource: 'Bison'.

  • Unlike other bonus resource, they didn't implement a link to a building that improves it like they did for all other bonus resource (Wheat, Banana, Deer with Granary and Sheep, Cattle for Stables).

  • This mod adress this by including the 'Bison' in the Granary Building bonus since its upgraded by a 'Camp', just like the 'Deer' and because the 'Stable' only upgrades Pasture-related bonus resources.

Compatibility:
  • Require Brave New World Expansion.
  • Require Latest Civilization 5 patch (Steam Update).

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the Civ5ModsDatabase.db file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
73 Comments
BlouBlou  [author] 7 Apr @ 6:00am 
@Populous

Glad you like it ! :)
Populous 8 Mar @ 10:17am 
This was always an issue for me, thank you very much for all the time and energy.
Shutzstaffel 1 Jul, 2018 @ 11:49pm 
It is useful
BlouBlou  [author] 3 Jul, 2016 @ 5:03pm 
@Yvonne

Thanks for taking the time to leave a positive comment :)

Glad you enjoy!
Yvonne the One 3 Jul, 2016 @ 1:25pm 
Works really well, I enjoyed this mod :llama:
Ferdynant White 24 Jan, 2016 @ 12:04am 
elo
Wofguy 21 Nov, 2015 @ 11:19am 
@BlouBlou

You are correct. I started a new game an dI could transfer food. What threw me off is that your updated description in the civilopedia doesn't state this ability under the granery, as it does in the standard.
BlouBlou  [author] 18 Nov, 2015 @ 11:26pm 
@Wofguy

Hi wolf, glad you are interested in these mods and welcome bacxk to civ 5 :)

About what you said, i can assure you that this mod doesnt cause that effect, it is a false assumption. The code isnt related at all so there is nothing to "fix". I wouldnt release a mod that that would have such a huge bug in it :)

Try a fresh game with only this mod enabled and you wont have problems. Even if ive played plenty of games with this mod and food trade routes. Ive just re-tested it since your reported that and everything is still perfectly functional.

I suspect you are using a mod from another modder that could cause incompatibilities with your other mods or that simply, in your specific game, you didnt met all the requirement to make such a trade route and assumed it was this mod.
Wofguy 18 Nov, 2015 @ 5:09pm 
I'm getting back into Civ 5 and I'm looking to your mods for a bit of variation. However, I noticed that this mod removed the abilty of graneries to transfer food to other cities via trade routes (something that was added in BNW). If you could fix that, it would be great.
NunquamReverto 30 Aug, 2015 @ 12:07am 
Sweet. I wondered why this wasn't done in a patch. The only thing better would be if I could make it also work for Rice and Maize from the Amer-Asian resources mod.